Fighting Grab (mnvr) Stomp Xada-Hgla, the cradle of chaos 100% (50/20), damage 7D6 crushing 100% (50/20), held then pulled to body to be dissolved (see above) 70% (35/14), damage 14D6 Sanity Loss: 1D10/5D10 Sanity points. Sigil of Yig Possible Blessings Immunity: granted immunity to snake venom. A strange sensation in the ears, although there is no sound, and a dull headache that grows in intensity. Proportionally, its legs were slender and short, seemingly unnaturally so, while its arms were longer and ended in spindly claw-like fingers. Feel free to add me on Discord gutterpunch#6206 to discuss any RPG book series you like! 165 CHAPTER 2 m a l Returning to the Necronomicon, further details come to light concerning the entitys banishment, with the tome recommending the performance of the Vach-Viraj incantation, the use of the looped cross (possibly an ankh) and the Tikkoun Elixir as the only means of displacement. Bast 41 CHAPTER 2 m a l Encounters Some dreamers recount seeing temples to Bast in the Dreamlands where the cult of the goddess appears to remain active and strong. Once overcome, the victim cannot break the spell, requiring others to hold them fast and negate the magic; possible methods for this include spells, taking the victim far from the source of the sounds, knocking the victim unconscious (on waking, they may attempt a new Hard POW roll to be free of the music), or causing harm to befall Zoth Syra / Yoth Kala. PROFILE: THE BLACK WIND The Black Wind is a manifestation of Nyarlathotep. According to some travelers, Ithaqua has been known to appear on other worlds, but its permanent home, prison, or resting place remains a source of conjecture. None may stand before it. If reduced to zero hit points, Hypnos transforms into gray dust that is carried away on a sudden wind. While the Red Sisterhood and the Burning Hearts have a tendency to wild abandon and recklessness, the Daughters of Blood are a more calculating and careful group, given more to considered planning and cunning in their bid to infiltrate positions of power to better prepare the way for their goddess who, they believe, shall soon come. In one story, Anansi gathers the worlds wisdom in a pot but then breaks the receptacle while trying to hide it and a great wind blows the wisdom into the sea; thus, wisdom is spread throughout the world. The people of Goatswood rarely venture beyond the towns borders, which are surrounded by dense woods, with only one road connecting to main routes through the Seven Valley, although trains do also provide access to and through the town. This often wicked and evil cult tends to draws its members from the young, preaching that only in perfection can one find enlightenment. Humans may resist with a successful POW roll. Then, mankind will become as the Old Ones: free and wild and beyond good and evil, with laws and morals thrown aside and all mankind shouting and killing and reveling in joy. instead. If stone-like, the deity may be mistaken for a statue. Running water destroys the Black; sprayed water causes 5 damage per round, water immersion kills in 1 round. Prolonged exposure may force a Sanity roll, with 0/1D6 loss (possibly causing the person to scratch their skin severely). But, despite its seemingly benign aspect, it cares little for humanity nor any other of the limited species of the 138 DEITIES OF THE MYTHOS Nodens followers may just as easily see potential friends as enemies as well, or at least troublesome annoyances to be avoided, misdirected, or ended. You can take any video, trim the best part, combine with other videos, add soundtrack. By inverting this summoning circle (a negative/mirror image), the writer states the Star Demon can be thrown back. Thus, aside from possible appearances in New England, there remains nothing to point to this Old One manifesting in other countries or regions. The same message may be heard by different people, yet understood contrarily. The Temple of Futures in the Dreamlands is believed to hold Han foremost in its devotions and its visitors may meet with its cloaked acolytes to hear prophecies of their future dreams. Each round spent within the deadly cloud requires another opposed CON roll (equipment negates this). Perhaps you want some nasty effect, like Wrack or Shrivelling? Other names: Devouring Unapproachable Lord. All-capital syllables are stressed. In doing so, it exudes its stolen POW in the form of a hissing cloud of white-hot plasma, and everything in the path of this churning of energy is engulfed and scorched to a charred mass unless they can somehow make an Extreme Dodge roll or otherwise escape. Note that once a person has been bound to the artifact, the item may be touched by others with no harmful effect, although should the owner die or go to Ithaqua (somehow leaving the artifact behind), the next person to touch it will feel its effects and must attempt to resist them or fall under its spell. It is known that the remains of specific humans (usually, humans of note) are sought after by the cult for offerings to the Old One, with some ghouls undertaking pilgrimages to bring such remains to Mordiggian. 69 CHAPTER 2 m a l eager attention of nearby devotees. Thus, humans who fail to succeed with an Extreme POW roll suffer a penalty die to all actions other than self-preservation (combat is unaffected, although the object of ones attention may be an illusion provoked by their mind attempting to make sense of their environment in the presence of the Old One). Encounters Those traveling in the subarctic and arctic regions may find themselves witnesses to the outbreak of Death-Walker. bullets), fire, electricity, chemical, and other forms of attack. Of course, just because there appear to be no accounts does not mean none exist waiting to be discovered in some forgotten journal or tome. Do you play on a Virtual Tabletop? In addition, the Skinless One bestowed magical gifts and powerful spells, which Sedefkar taught to others and which later helped to form the Brotherhood of the Skinless One. Humans learning of Baoht Zuqqa-Mogg may wish to access its elder knowledge and power, hoping to placate the entity in various ways. Tentacle Grasp (mnvr): one or two arm tentacles grab and hold the target, who may attempt to break free with an opposed STR or DEX roll at Extreme difficulty. bullets). A sense of dark nature, of things cruel and uncaring, pervades areas touched by this avatar. Perhaps, a seed of truth might be gleaned from these associations, however, with the concept of Cxaxukluth, Tsathoggua and Ghizguth once being a single entity (larval?) Name Last. TYPICAL PHYSICAL MANIFESTATION: YIG STR 150 CON 600 SIZ 100* DEX 90 *Yig may take the form of an enormous reptilian dragon-like creature of SIZ 200; adjust this profiles hit points, build, and damage bonus accordingly. Fighting Dodge 80% (40/16), damage 1D6+2D6 75% (37/15) Armor 8-point tough skin. In addition, each person undergoing this experience loses 1D10+2 magic points. Change Form: may appear in any human guise and/or instantaneously transform into a panther, lion, tiger, or other big cat, as well as a human-big cat hybrid creature or an average house cat. Encounters Touch of Pain: anything touched by Cxaxukluth instantly burns and melts (inflicting 10D6 damage). Teleport: spending magic points (perhaps 5 or more) allows limited movement between points (within 1-mile/1.6 km radius), with a chard and blackened outline/shadow scorched into the ground on exit and arrival. With every movement it made came a sickening slapping and squelching sound. Combat Attacks per round: 1D4 (bite) Attacks with its mouths/form (conjured from the viewers mind). One might conjecture on the discovery of phantom or ghost ships, where no sign of the crew can be found, such as the Mary Celeste (1872) or the SV Carroll A. Deering (1921) found unmanned and derelict off the coast of North Carolina. There is no known earthly cure for Utulls-Hrhers infection, although certain spells may cure the disease, and on-going ingestion of the milk of Utulls-Hrher will limit its progression (although the sufferer must continue to drink daily or lose this benefit). Such dreams are so vivid as to provoke a Sanity roll upon waking (0/1D2 loss). Targets may resist the control by succeeding with an Extreme POW roll, otherwise they fall completely under Saaitiis control for 2D10+4 hours. Opposite: Hastur, he who is not to be named Aura A sense of slipperiness and moist unpleasant things tends to be conjured in the heads of those in proximity to the Unspeakable One and its minions. Combat Attacks per round: 3 (crush, bash, swipe, kiss) Uses its body mass to swipe, bash, and crush opponents, or can utilize its kiss attack against up to three people per round (or a combination of kiss and other attack forms). If reduced to zero hit points, Gnophkehs body rapidly rots down into a greasy and bloody mess. Also in the Companion are lists of plot hooks and game ideas linked to the map, which gives Overseers a treasure trove of ideas and ways of playing that include a host of various possible game cues and NPC suggestions. For these, they know no fear and will go to any length in their zealotry. Sharing is for commies. The victim may attempt to escape with an Extreme STR or DEX roll. It reforms 5D10 years later. Cryptic insights indicate the reason for such avoidance may be down to Cxaxukluths propensity to consume and/or kill other Mythos beings who venture too close. The main text revised and supplemented by Mike Mason. The effect of seeing representations of the Old One mirrors that of artistic renditions of the fishers from outside, causing humans to experience nightmares due to the psychic residue or connection that appears to emanate from such works. Perhaps starting small, this transformation may continue until the entire body becomes crystalline (affording an armor value of 10 points). The original edition was developed and written by Scott David Aniolowski, with supporting material written by Sandy Petersen and Lynn Willis. Spider Limbs: body is transformed, possessing multiple limbs or spider-like limbs instead of human ones. Immune to mundane attacks (incl. If reduced to zero hit points, Quachil Uttaus turns into a cloud of dust. All reports speak of the entity breathing out great clouds of steam and fog, while snow swirls about it forming strange patterns. The victim may attempt to escape on their first action after being grabbed (with a successful Extreme STR or Hard DEX roll); however, after this point, they are so torn about that they are incapable of saving themselves. Clearly, a warning for us to go no further lest we bring Basts anger and retribution on our heads. What lore exists concerning Aphoom Zhah suggests that, at times, it has dwelt somewhere far beneath the ice of the North Pole, with some suggesting that this is a placement of imprisonment and that the god shall not be released until the stars are right, like so many of its brethren.
malleus monstrorum the trove